v1.1 - post 7DRL patch

Holy Cats! Holy Book is updated with a v1.1 patch.
I'm having a lot of fun working on and playing this one. It might be the most fun 7DRL I've made.
I usually do a balance patch after 7DRL, but to be honest this one is a little bit bigger than is typical. I realized, for instance, that the skill system I put in place during 7DRL was very easily extended to monster skills. I literally typed "when enemies attack then summon 1 vampire" and IT JUST WORKED 🤯. So I wanted to put those systems to work.
One big note: as you can guess by the resolution I intended for this game to work on mobile. It now does (at least for me). Please let me know how it works for you. I'll get some Android/iPhone builds out if I continue the project.
Changelog:
- New monsters: Rat, Vampire, Wizard, Eye
- Added some monster skills (e.g. Vampire turns into Bats on death)
- Levels increased from 7 to 12
- Boss (Lich) added to the final stage
- Changed health & mana potions to be usable items instead of insta-use
- Added two new statuses: Barrier and Chilled
- Added new trigger words: Appear, Drink
- Added new action word: Recharge - recharges all non-recharge spells
- Unlocks are now forced. Sometimes player didn't even know it was a thing
- Only available unlocks are now shown, since showing more is overwhelming
- Verses can now be hovered, making it MUCH easier to glance at your build
- Add summary info to Victory and Game Over screens
- Generally rebalanced the game so it's still easy to feel OP but also easy to die if careless
- The game should now work on mobile (scrolling the inventory is slightly jank right now, but works fine if you drag between words)
- Added Continue/Wait/Retreat buttons
- Word descriptions now appear on the upgrade screen and when dragging keywords
- Verses with multiple summons are now penalized slightly
- Healing now only targets hurt units
- Changing piety bonus so you don't get more piety for later verses (they already give more charge anyway)
- Upgrades now increase in price per level
- Added some wall sprite variations
- Summons are now quickly removed when enemies are all dead
- Improved some performance issues with lots of monsters
- Tried to fix some bugs with freeing memory (it seems to work)
- Fixed a bug where Charges++ affected unlocked verses
- Fixed a bug where Charges++ was lost upon verse edit
- Fixed a bug where status stacks were removed instantly
- Fixed a bug with verse icons not displaying properly sometimes
Holy Book
A roguelike about designing a religion and guiding your disciples.
Status | In development |
Author | jere |
Genre | Strategy |
Tags | Seven Day Roguelike Challenge, Roguelike, traditional-roguelike |
More posts
- Holy Book Postmortem25 days ago
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