Really cool little game Jere. I think right now the main 'difficulty' is just figuring out how the whole system works. Once I got that down it was fun, if a little too easy, to come up with some game breaking combos. Obviously it's a 7drl so I can't be too harsh in that regard. ;)
A few pointers regarding possible uncheesing that you're probably already aware of:
- Recharge is way to good, one next to the hub of you're wheel and you've already got infinite energy. Given that you can fire an infinite number of spells in a turn, put any damage at all on your other spokes and you can deal infinite damage in any direction. Perhaps the spoke that is fired shouldn't recharge? Also limiting each spoke to fire only once per turn would be beneficial.
- Also it's really easy to make a spoke which will turn every enemy on the screen into your best friend. This combined with infinite energy made filling the level to breaking point (until new enemies can't spawn) a breeze. Infinite candy! Probably some higher tiered enemies that pop in in these situations would be appropriate? Eventually they could be too tough for your zombification ray... (but not tough enough to beat your 625hp Rosie!)
- I found that with multipliers damage type is kind of redundant (except that poison less preferable) grab a 5* modifier and it will kill anything you throw at it anyway. more powerful enemy tiers might help?
- Perhaps related to the above note, I didn't get the impression that there is any rarity modifiers for the different spell effects. *5 modifiers should be rare.
Anyway, I thoroughly enjoyed the quest for infinite candy. But now. with it's saccharin taste lingering in my mouth, surrounded by all my new monster friends (and dear old Rosie of course) I still can't help feeling that there must be something more to life than this...