Wyverning Heights
Made in 7 days for the Seven Day Roguelike Challenge of 2026. (v1.1 released post jam with minor fixes and balance tweaks... Dev log incoming).
Disclaimer: this was a also a personal experiment in vibe coding. Almost all the code and graphics are AI generated. I've been game jamming for over a decade without AI, but I wanted to try it out this time and see how good the process actually is. Still took 50+ hours of work. :)
Play a pillaging dragon in a grid-based 3D world.
It's a traditional roguelike, folks. Turn-based, grid-based, difficult.
Controls: WASD, SPACE, SHIFT to move in 6 directions.
Use the mouse to manage the camera.
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Credits:
"The Ice Giants" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"Final Battle of the Dark Wizards" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"The Descent" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"The Curtain Rises" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"The Path of the Goblin King" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
75-Murmur Surprise Man.wav by Leoctiurs -- https://freesound.org/s/428247/ -- License: Attribution 4.0



Comments
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Really fun project, original idea and well executed!
When you get used to movement, up, down, left right, you spin me right now baby right now, it gets quite interesting and enjoyable to play. Well done!
A rather interesting project, I liked moving through the map in the 3D space surprisingly well