Leyliner 1.3 Patch Notes - The Great Fire
Leyliner v1.3 Overview
In this release, we're adding and tweaking basic systems to address some shortcomings in v1.2:
- Ranged monsters: to make enemy threats more consistent and less spiky over a level
- Shields: to let you respond to threats in an interesting way beyond pure damage
- Phase reordering: monsters act before mana placement, so you have more control over where your mana is on the next turn
- Mana placement: you've got a ton more breathing room now that mana can be placed onto items
- Icon rework: you now see the number of the biggest status directly on a unit, which is crucial for play styles that lean on statuses heavily
Content wise, FIRE has been our focus and while it isn't finished it is much more inline with the sorts of things we want to achieve with spells and color/elemental identities.
We are now at a stage where player involvement and feedback is critical to our continued development and success! If you have anything at all to say, please drop by our Official Discord.
What's New
Fire Redesign
A bevy of new cards, new keywords, and sweeping balance changes have the Fire cards really cooking!
The most important thing to note is that BURNING stacks can go WAY higher than before, but decay exponentially over time instead of one at a time.
New keywords include:
- ENKINDLE: Target regains BURNING equal to the highest BURNING the monster has ever had.
- FLARE: Target immediately takes damage equal to its BURNING stacks.
- SPREAD: Target copies its BURNING to nearby units.
- POWERFUL: This spell gains double the benefit of Spell Power.
Enemy & Boss changes
- Enemies now indicate their intended attack.
- Ranged Enemies!
Shield
Shield spells now exist that allow you to block incoming damage from a chosen direction. Shields are doubly effective against ranged attacks.
Shield spells, alongside damage spells, also benefit from Spell Power.
New Statuses
- New Status UI!
- Fire Immunity - Become immune to fire damage and BURNING.
- Tempered - Gain damage reduction per stack.
Balancing
- Monster health and spell damage has been largely rebalanced.
New Cards
Fire
Cost | Name | Effect |
0 | Dry Heat | Removes all status from the target. |
0 | Enkindle | REKINDLE |
0 | Flare Up | FLARE |
0 | Fire Aegis | Shield 8 |
1 | Tempering Cinders | Grant ALLY 4 stacks of TEMPERED |
1 | Bathe In Flames | Grant ALLY Fire Immunity |
2 | Fireball | Deal 10 damage in a 2 tile radius. POWERFUL. |
2 | Scarlet Flames | FLARE in a 2 tile radius |
2 | Rake The Coals | BURNING 3 in a 3 tile radius from you. REKINDLE |
4 | Stoke | REKINDLE in a 4 tile radius. |
5 | Napalm Strike | FLARE. SPREAD BURNING. |
5 | Ashes To Ashes | REKINDLE. REKINDLE. REKINDLE. |
7 | Firestorm | REKINDLE. BURNING 15 in a 7 tile radius from you. |
8 | Harbinger of Flame | SPREAD BURNING. FLARE in a 2 tile radius. |
Moon
Cost | Name | Effect |
1 | Moon Aegis | Shield 12 |
1 | Investigator's Lamp | Adds 2 ILLUMINATED to enemies within 2 tiles. |
4 | Gravity Well | Deals 8 damage, applies ILLUMINATED, and pulls units inward. |
5 | Inquisitor's Lamp | Adds 20 ILLUMINATED to a single enemy target. |
Blood
Cost | Name | Effect |
5 | Blood Burst | SUMMON four 5/45 allies with half hp and VIGOR. |
7 | Splatter | SUMMON eight 1/20 allies with half hp and VIGOR. |
Electric
Cost | Name | Effect |
1 | Electric Shield | Adds 8 SHIELD. |
7 | Electric Aegis | Adds 12 SHIELD. Draw card. |
What's Changed
Illuminated
- OLD: Take 5% increased damage per stack.
- NEW: Take 1 increased damage from spells per stack.
Eclipsed
- OLD: Reduce damage per stack by 3%.
- NEW: Reduce damage per stack (remove all stacks upon triggering).
Mana Placement
Items often hindered placement too much, now you can place mana on top of items.
Bosses
Bosses no longer gain 75% damage reduction while in stasis. Instead they gain flat damage reduction for each remaining non-boss enemy.
Thunderbolt
Now generates two mana per target struck.
Zap
Now features the new keyword POWERFUL.
Turn phase reordering
Monsters move before mana placement. Before, you couldn't reliably place mana where a monster was OR where it would go immediately after.
Free move changes
You can no longer move outside of your one Free Move per turn. Once all enemies are dead, you can freely move and all allies/mana gradually expire.
What Else?
Misc changes
Monster threat view now toggle-able with the (T) key. This view is enabled by default when choosing where to place the Leyliner on the level.
Misc Bug Fixes
Blood Riot now adds the correct number of berserk stacks.
Our plans
In future releases, you can expect similar focus on individual colors while we continue to bring the game as a whole up piece by piece.
We're aware that this release is not perfectly balanced or polished, but we think the foundation is a much better state. And frankly, the game is a lot more fun.
Please enjoy!
Leyliner
More posts
- v1.5 - Monster MayhemJul 23, 2023
- v1.4 - SchmovementMay 04, 2023
- v1.3.1 - Atta-tuneApr 06, 2023
- v1.2 - BLOOD ON THE GRIDOct 15, 2022
- v1.1 - post 7DRL bugfix/polish updateMar 27, 2022
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