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Devlog
v1.5 - Monster Mayhem
July 23, 2023
by
jere
4
This release focuses primarily on monsters, but also tweaks shields and mana effects and adds some new cards. Monsters We realized that monsters are a big part of what makes a deckbuilder interesting...
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v1.4 - Schmovement
May 04, 2023
by
LeylinerDev
2
In case you missed it, we recently released v1.3 to add shields, ranged, monsters, and more. The major focus of this major release, v1.4, is generosity . One of the things that was clear from player f...
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v1.3.1 - Atta-tune
April 06, 2023
by
jere
1
In case you missed it, we recently released v1.3 to add shields, ranged, monsters, and more. The major focus of this minor release, v1.3.1, is deckbuilding . Clearly, Attuning (adding and removing car...
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Leyliner 1.3 Patch Notes - The Great Fire
March 27, 2023
by
LeylinerDev
2
Leyliner v1.3 Overview In this release, we're adding and tweaking basic systems to address some shortcomings in v1.2: Ranged monsters : to make enemy threats more consistent and less spiky over a leve...
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v1.2 - BLOOD ON THE GRID
October 15, 2022
by
jere
Leyliner 1.2 (BLOOD ON THE GRID) Patch Notes It's our first major release since 7DRL! Here's our plan in a nutshell. We expect to work solely on mechanics for at least a year. During this time, we won...
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v1.1 - post 7DRL bugfix/polish update
March 27, 2022
by
jere
Summary It's been a couple weeks and we've had a lot of thoughts about balance/pacing problems in the 7DRL release. In general, I felt the game was way too slow and grindy so we've tried to make every...
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